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phe:team [2021/11/30 18:25] – [Sorbonne Université] katzphe:team [2021/12/01 09:41] – [Sorbonne Université] katz
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 The [[http://www.dalembert.upmc.fr/|Institute Jean Le Rond d’Alembert (IJLRA)]] is a research laboratory whose aim is to extend the field of knowledge in all fields of Mechanics. This team brings their expertise in acoustics, spatial hearing and perception, room acoustics, psychoacoustics, audio and multimodal interfaces, and VR for the blind. The [[http://www.dalembert.upmc.fr/|Institute Jean Le Rond d’Alembert (IJLRA)]] is a research laboratory whose aim is to extend the field of knowledge in all fields of Mechanics. This team brings their expertise in acoustics, spatial hearing and perception, room acoustics, psychoacoustics, audio and multimodal interfaces, and VR for the blind.
   * [[https://www.lam.jussieu.fr/Membres/Katz|Katz, Brian FG]] (PI, project coordinator) :  Has worked in the area of virtual acoustic reconstructions of historic buildings for almost 15 years, starting with the reconstruction of the Fogg Art Museum, where the science of room acoustics was founded by W.C. Sabine. His work has focused on examining the technological and perceptual limits of realistic and credible acoustic simulations. The work is currently being directed towards VR simulations as an assistive device for the visually impaired to prepare visits to unknown buildings as part of the [[http://rasputin.lam.jussieu.fr/doku.php|ANR-RASPUTIN]] project.   * [[https://www.lam.jussieu.fr/Membres/Katz|Katz, Brian FG]] (PI, project coordinator) :  Has worked in the area of virtual acoustic reconstructions of historic buildings for almost 15 years, starting with the reconstruction of the Fogg Art Museum, where the science of room acoustics was founded by W.C. Sabine. His work has focused on examining the technological and perceptual limits of realistic and credible acoustic simulations. The work is currently being directed towards VR simulations as an assistive device for the visually impaired to prepare visits to unknown buildings as part of the [[http://rasputin.lam.jussieu.fr/doku.php|ANR-RASPUTIN]] project.
-  * De Muynke, Julien+  * [[https://jdemuynke.github.io/|De Muynke, Julien]] : Doctoral student in room acoustics. After he earned his MSc Degree in Electrical Engineering and Signal Processing in 2005 from ENSEA, Cergy-Pontoise, France, he worked in the audio industry for 10 years as a signal processing engineer. He later joined a research team in spatial audio at Eurecat Centro Tecnológico de Cataluña, Barcelona, Spain, and started his PhD in 2020 in the field of room acoustics of various cultural heritage sites such as the Cathédrale Notre Dame de Paris and the Palais des Papes in Avignon. His research focuses on navigable audio experiences in archeoacoustical context, spatial audio perception and room acoustics simulations.
   * Mullins, Sarabeth   * Mullins, Sarabeth
   * [[https://pyrapple.github.io/|Poirier-Q., David]] : Post-doctoral research engineer working on sound spatialization, perception, and room acoustics simulation for virtual and augmented realities. His research focuses on how real virtual must be to feel real, and on the applications enabled by blurring this line.   * [[https://pyrapple.github.io/|Poirier-Q., David]] : Post-doctoral research engineer working on sound spatialization, perception, and room acoustics simulation for virtual and augmented realities. His research focuses on how real virtual must be to feel real, and on the applications enabled by blurring this line.
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 ==== Narrative ==== ==== Narrative ====
 [[http://www.narrative.info/|Narrative]] is an audio-visual production company specializing in transmedia and 3D sound. Since 2008, they have worked on documentary creation for new media and mediation for heritage and museums following the realization that new media is a great field of experimentation for authors. Each story is considered in its context combined with the development of audio-visual, interactive devices, interfaces, and installations to bring immersive and transmedia experiences to life. [[http://www.narrative.info/|Narrative]] is an audio-visual production company specializing in transmedia and 3D sound. Since 2008, they have worked on documentary creation for new media and mediation for heritage and museums following the realization that new media is a great field of experimentation for authors. Each story is considered in its context combined with the development of audio-visual, interactive devices, interfaces, and installations to bring immersive and transmedia experiences to life.
-  * Cros, Cécile+  * Cros, Cécile : After working for 12 years managing a brand content agency : Textuel/La Mine (TBWA), Cécile co-founded narrative in 2008 to produce documentary works for new media and digital mediation projects. Always enriching her production with innovative techniques, she particularly focused on using 3D sound recording
   * Cacheux, Simon    * Cacheux, Simon 
  
phe/team.txt · Last modified: 2021/12/09 18:32 by katz